Do not post in languages other than English, edit/delete posts, like posts while dead/during night, utilize multiple accounts, use polling/wiki features, attempt to mimic host messages, post fake quotes of other players, or spam/slank excessively.
Do not cheat. Announcing intention to cheat, yet not acting upon it, will still confer punishment.
Do not gamethrow or sabotage games. You are permitted to play terribly, but doing so with the intention to troll will confer punishment.
Do not discuss host decisions or replacements in the game thread, especially to gain an in-game advantage.
Do not employ out of game information in order to get an in-game advantage. This rule will be enforced loosely with the exception of alignment indicative information, which should instead be made known to the host and will be handled appropriately.
Try not to enable other players to do this either. You can help by not talking about the game outside the game thread.
Do not attempt to weaponize the host.
Do not announce intent to replace out, or make posts that could easily be interpreted in that manner.
Do not strategically replace out.
Do not attempt to abuse loopholes in the rules in order to accomplish any of the above. If you are not sure if something is legal or not, communicate such to the host in your PM.
Gameplay
This is a semi-open setup. There are three factions: the Town, the Coven, and the Jackals.
The win condition for the Town is Defeat the Coven and the Jackals by killing all of their members.
The win condition for the Coven is Reach parity with the Town and defeat the Jackals by killing all of their members.
The win condition for the Jackals is Reach parity with the non-Jackals.
Days are 48 hours, nights are 24. There is a Day 1 execution.
Voting is majority and plurality. If voting is tied, it is randomized among the tied players.
The Coven will communicate through a special discord server. The Jackals have no special form of communication between them.
There is no factional kill, but see the Necronomicon Mechanics.
If it is guaranteed that a certain faction will win the game, the game will end. This includes actions by players who have voted to nightskip, if all of them being locked would end the game.
If the game would be decided based on timing (not only usage) of certain Day actions (including voting) then the game ends in a victory for the Coven or the Jackals, whichever has more members (Jackals in a tie).
âNo Executionâ is always a valid vote, and always wins ties.
Individual roles are randomized. What roles are in play, however, are decided by the hosts. I will usually try my best to defy the playerâs expectations.
There are no last wills.
Role List
20 players
Town Power x2 Common Town x13 Coven Head Random Coven x3 Jackal
Rolecards
Rolecards
Town
Coven
Jackal
Necronomicon Mechanics
Each day, the Coven collectively votes on which Coven member recieves the Necromicon.
The Necronomicon unlocks specific Necronomicon abilities on each role. Most of these necronomicon abilities kill.
You may not target fellow Coven members with Necronomicon abilities or other killing actions, even if the Coven member you are targetting is a recruit.
If there is no chosen member, it goes to the Coven Head, then to a random Coven member if the Coven Head is not alive.
If the only alive coven is 1 Coven member and the Coven Recruit alive, the Coven member recieves the Necronomcion until they die.
Jackal Mechanics
The Jackal results in the Coven having a secret traitor among them, the Coven Recruit. Please understand the mechanics before you sign up!
The Coven Recruit counts as Coven for most purposes except things that specifically refer to the Coven Recruit, and their win condition.
No Coven member, recruited or not, may explicitly out their teammates. You may still bus, but you may not explicitly claim your teammate or attempt to obviously bypass this rule.
All Coven members will receive feedback in their original role PM. Coven members may say their role and actions in coven chat, but may lie. If you are Coven, please submit your real actions in your role PM, even if you are not recruited.
Team Execution: Once per game, if 3 or more Coven are alive, they may vote to execute one of their own members.
All other members must agree to the execution. The kill always succeeds, regardless of any protections or anything, and is not carried by any specific member.
If the Coven Recruit is killed this way, an agreed upon Coven member gains their role in addition to their original role, which they may use alongside their original role. That member also gains a 1-shot multitaskable attack to use on a future night.
They will flip with both roles.
Playerlist
Please sign up by typing /in alongside a brief explanation of the Jackal rolecard and the Jackal Mechanics above. You do not need to go into detail, but you do need to show and understand.
beancat - Hanged Day 7 - Admirer
Hazardwaste - Hanged Day 6 - Jackal
Bystander - Died Night 1 - Retributionist
Canping - Hanged Day 1 - Admirer
IcetFeelsPain - Survived - The Tracker
Jarek - Died Night 5 - Seer
Frost - Died Night 3 - Cleric
Marluna - Hanged Day 4 - Trickster
jail - Hanged Day 4 - Coroner
Bionic - Hanged Day 2 - Botanist
Phraze - Prosecuted Day 3 - Private Eye
lemon - Hanged Day 5 - Potion Master
Apo - Survived - The Socialite
Magnus - Died Night 2 - Deputy
lol - Died Night 6 - Mayor
Wazza - Hanged Day 3 - Witch
Kelzier - Died Night 3 - Lookout - Was actually The Necromancer