Need For Speed: Most Wanted SFM - Signups Thread 15/15 CLOSED

Different phase length sounds terrible tbh.

It allows people to be easily role-deduced due to when they could act.
On time zone in 24/24 case (or 48/24 case) there is always some overlap in day and night for all players at once (earth doesn’t have time zones which differ over 24h).

Meaning roles would be undeducable from timezones alone.

I said actions resolve when TARGETS phase swap happens.

Meaning you can deduce that if noone died, then mafia target didn’t die yet. Yes.
But you cannot deduce who is doctor or mafia from it.

And deduction that mafia didn’t kill is not that beneficial, since it forces you to not heal someone to begin with as well.

Meaning only second point is correct.

Meaning doctor in reality had to pass on 3 heals.

Aka. be convinced to heal himself or other person to begin with.
Not much gain here.

Except -as Arctic said- this is easily angleshootable since people can just POE who killed and when.

Imagine 4v1 mountainous and everyone has different timezones; everyone has [+1 … +5], and mafia has +1; the last one.

D1 no exe. N1 kill +5.
Phase swap +5; no deaths because phase swap +1 has yet to occur.
Phase swap +4; no deaths because phase swap +1 has yet to occur.
Phase swap +3; no deaths because phase swap +1 has yet to occur.
Phase swap +2; no deaths because phase swap +1 has yet to occur.
Phase swap +1; +5 dies. So mafia is +1.

Yeah.

Why would the kill hapen on +1?

It happens on +5, who was the target.

As I said, people die when they are majority on theirs EoD.
People are killed if they are targeted for kill on theirs SoD.

Game is supposed to have phases fit for everyone. It seems only appropriate to die on own SoD/EoD swaps.

I’ll /in I suppose and I don’t know the flavor, so I don’t care which slot

2 Likes

If it is based on the target’s phase swap, then you’ll start dealing with paradoxes unless you force people to lock their targets.

Imagine 4v1 w. 1 Doc. Timezones are [-6, 0, 1, 2, 8]. 0 is mafia, and -6 is Doc. If mafia attacks 8, then 8 dies unless Doc chooses to save 8, but what if Doc didn’t have enough time to choose? 14 hours difference. 10 hours to make a decision.

Unless you force deadline for Doc to be done within X hours, then he can just say “actually, I planned to change target to the one who is now dead”.

I mean, same as votes - one lynch per day.
One target per night.

That’s basically same as in normal game. You just need to emphasize on it.

And honestly?
Couldn’t care less about this.

If someone doesn’t submit action on time, then action is not processed.

huh

huh what?

sorry idk

i WAS gonna say “i am shocked this filled” and then i realized that it wasn’t full

that’s what I thought

1 Like

jk

1 Like

Wait… So, how many executions can occur in “one day”? If the one most ahead dies, would their vote still remain? Regardless, by the time it is EOD for the second-most ahead player, if the one most ahead dies, wouldn’t there be a possibility for a different execution if people change votes within the span of a couple hours?

If there is one death per day phase, then it would always be determined by the EOD of the one most ahead, no? Unless you plan to make this game into maj-only.

As for one target per night: My point still stands. If mafia kills the one most ahead while Doc is the one most behind, then Doc could theoretically have stupidly low time to react to the mafia’s kill; by the time the Doc chooses to protect someone, the mafia’s target could’ve already been killed, rendering Doc’s entire existence as useless because of bad rand and bad circumstances.

Again, same as in the normal game - one.
Aka. No, if people lynched one person, they cannot get another lynched.