number poker [v2] game over: draw

excel cant quite brute force to my wishes… so python it is

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PYTHON ENJOYER!!!

i am NOT enjoyering python

(just kidding… I actually was able to get the info I wanted. But it definitely took me longer than it should have)

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aaaand just as I say that, I realize I forgot the constraint that all cards that start with a number have to, at the VERY least, be that number or higher. Maybe this reveals too much info, I dont think it really does. but back to the drawing board

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man i doubly Fkd up… I just realized that I set ALL cards to be different, instead of just the ones on the same rank. That has approximately… 10x-d my number of worlds. I tried to copypaste all the data to googledocs and it crashed

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aaaand i forgot to add the constraint that higher numbers in the same rank must be higher than lower numbers in the same rank. Roughly, erm, 0.15-xd my worlds.

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I’m already envisioning the absolute fucking behemoth that I am going to have to build to mathematically get the best solve at the end.

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This is… very worrisome.

4oaK - 59, 143, 157
Full House - 31, 209
3oaK - 21
Two Pair - 164
DNS - 198, 214, 223, 233

These numbers of DNS would have implied the lack of (many) high valued cards, but then there is [209] which was a Full House, indicating that there is at least one combination of high valued cards. (They’re just uncommon, it seems.)

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I lied.
It was inspired from Usogoui’s number poker game.
(For my defense I made the forum version a few years ago, and slipped out of my mind, where the initial inspiration came from)

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Python? Excel?
I have been using manual tables ever since last game. :muscle:
(Manual tables and math. Math definitely helped plotting the tables.)

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Well that’s a bit different than my version. (For one it was a death game, so the game ended only after one of the “players” died (and their partner shared their fate.)

spoiler how the game worked in the manga

In that version they used a standard deck, and their partner made a poker hand for them based on the number the participants chose, but each card could be only used once, diring the whole game. (Well, they didn’t have to figure out the mechanic behind the game.)
Once both player chose their number, they bidded for airtime represented via air tanks. (They played under water) and the winner took each bidded air tank from the loser. (If you fold your hand you would lose, obviously)

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damn thats metal asf

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Decent chance my dad disowns me if he ever lays eyes upon the beast I’ve created in the Enigma Machine.

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Realizing that I’m not gonna have access to the Enigma Machine for the bulk of the game (I’m going somewhere for President’s Day weekend, and I’m not taking my computer with me).
Uh oh.

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It’s fine, it’s fine.

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my existing python knowledge has quickly hit its cap vs. what I want to do. I have (for better or worse) a surprisingly free 3 day weekend in which I will probably spend figuring out how to build my behemoth

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this game is a secret plot to get people to learn Python

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if you want, you can get @benguinedparbecue to teach you about R, and he can explain how he loves that language

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Welcome to Number Poker.

is 3 days enough time to figure out how to make python understand what combos of cards add up to what poker hands, and then figure out if the best poker hand for a number in a given world of values is the same as the actual one in the game?

probably not, that seems beyond convoluted, but maybe lord and saviour stackexchange can save me