13
atlas dodges
wait you rolled a d40?
… whoops
11
okay now i dodge
…? That sounds incorrect. To me, that looks more as if only 1 dice will be rolled.
Okay, lemme ask this way.
Attacker acc = 90%
Defender dodge = 50%
How I originally think this works: Roll 1st die to check if attack hits. (E.g., use d10. 2 or higher hits.) Then, if 1st die succeeds, roll 2nd die to check if defender dodges. (E.g., use a coin. Head succeeds = dodge. Tails fails = attack hits.)
How I think you want this to work: Roll 1 die. (E.g., use d10. 5 or higher hits.) If defender’s dodge is above attacker’s accuracy, then the defender always dodges successfully.
…is this correct?
this isnt correct
i meant - as in a dash, not a minus sign, because of my infinite intelligenxe
Okay, good to know.
This means that all defenders’ actual dodge chance is:
- [100% - “Attacker Accuracy”] (i.e., if attacker misses the attack)
- +
- [“Attacker Accuracy” × “Defender Dodge”] (i.e. if the defender dodges the attack)
Conversely, the true odds of accuracy is:
[“Attacker Accuracy” × (100% - “Defender Dodge”)]
Indeed
Man. I can’t wait until this shows up.
whistles
you can heal your basic healthbar, mercs cant heal their absolute
magick restores on its own, health/magic doesnt, absolute cannot restore
Oh ok, so he doesnt have the 2nd healthbar, not the first
Does that mean he cant get debuffed due to taking damage?
he has a “2nd healthbar” as in max health: he doesnt have the absolute damage clause that comes from being a merc from it
no he’ll just die