oh wait so hes has 2 healthbars?
So anyhow, as I was saying: I simply don’t have insurance.
What Mercs have is: “If an attack lands dealing 4 damage, but a Merc has 1/10 HP, then it will instead go to 0/10 HP. However, if another attack lands dealing 2 damage, then the Merc’s HP becomes 0/6 HP because of double damage.”
his second healthbar cannot take damage, its only a number to show how high his health can go
your second healthbar can take damage, and its a number to show how high your health can go
Meanwhile, if Cadets hit 0/X HP, then it’s just an instant game over.
“If an attack lands dealing 4 damage, but a Merc has 1/10 HP, then it will instead go to 0/10 HP. However, if another attack lands dealing 2 damage, then the Merc’s HP becomes 0/6 HP because of double damage.”
I don’t know what I fear more.
The fact that Mercs can act even on 0/X HP,
or the idea of multi-attacks.
Wait we take double damage on the second health bar?
weapons that can lower an Agent’s health must make their first healthbar reach 0, before dealing any more damage, except for environmental hazards or for one item, which will be marked in Scarlet if it enters your inventory… although damage from it doesn’t double upon piercing, only on the next attack and thereafter.
All rolls made to you to dodge are reduced by the closest equivalent to 0.50%, rounded down, and you take 2x more damage to your maximum health guage.
yeah
Wait what does this bit mean?
you take 2x more damage when in absolute health and your dodge is cut in half when your first healthbar hits 0
oh ok, 1/2 dodge
All rolls made to you to dodge are reduced by the closest equivalent to 0.50%, rounded down, and you take 2x more damage to your maximum health guage.
If you take damage to your absolute healthbar, your maximum health goes down equal to that amount.
If you take 2 damage, then it will be doubled, and then you take that much damage to your absolute health bar.
–so yeah, it might as well deal double damage.
Most of you are mercenaries hired by the “Lampshade Corporation”,
When an Agent, The Detective, or a strong enemy is at 0 health,
I just realized this, but… does this mean that (for this game) Mercenary = Agent?
yes
Im the only one thats not an Agent
are reduced by the closest equivalent to 0.50%, rounded down
and your dodge is cut in half when your first healthbar hits 0
…? But Atlas. That’s incorrect. You wrote 0.50%. That is not fifty percent; that is zero point fifty percent. In other words, it is not 1/2, but rather 1/200.
…we dont tqlk about this
blinks innocently
I wanna say something related to math, but I’ll let that slide. What I won’t let slide is my advice to just say “Dodge is cut by half rounded down” rather than “reduced by the closest equivalent of X%” because it could be misinterpreted as: “Your new Dodge is your old Dodge minus X.”
imma be real i haven’t paid any attention at all to any of the stats
my character is built solely off of what makes sense RP wise and thus will be horribly unoptimized