Uh
Ask them
O
Yeah sorry
If anything I think town having 3-4 bombs that they can pass around like pass the parcel as well as numerous BPVâs meant that if we as wolves didnât play well weâd just get PoEâd and bombed in an ideal town scenario
you kept bringing up that town was powerful because it had so much kp
but I actually think that makes town weak
Coming from MU, itâs expected for KP to shoot into PoE to clear it, but that doesnât always happen. It feels horrible to lose a game because 1 person with a powerful town role misplayed, because you arenât at fault, you had no control over their actions, not to mention, they couldnât claim their actions.
The bomb concept was interesting, but I feel like it wasnât executed well, because there was no incentive to pass the bomb around (which was a misplay). I imagine the role was designed for everyone to pass the bomb around, and then finally end on 1 person, who canât pass it, but that didnât happen here.
I believe a shrug change happened that got rid of that dynamic that I let past due to my own failures
Town kp is less equivalently good than scum kp in general yeah, but itâs decidedly still protown unless scum is already winning hard
Thatâs why town has a kp lead by I think 2 kills?
iâm saying thatâs a bad thing because it takes agency away from players. I have played many mashes where VTs have to work extra hard because a town KP is constantly misplaying, and it feels awful
In a mash, it isnât even that large of a deal because there are tens or hundreds of players. Here, if a town KP mislays you lose ALOT of value
I suppose it takes away agency but I would also raise that low kp is bad for game health due to mafia being really time intensive
Thatâs a personal bias of mine but
High kp games keep the game from entering the dark times of lasting like a month
Agency is a player feel thing which is why I feel like itâs relevant tbc
Making the KP not being able to claim incentives hero shots.
I prefer games that are longer with less KP tbh, I like role intensives setups but my favorite setup is 5x5 Matrix
If people really value high agency games even if they are very likely to last into d6-d7 on average then Iâll take it into account
Regarding hero shot incentives Iâm not sure?
I havenât run into that being a problem outside of theoretical discussion
Regarding hero shot incentives Iâm not sure?
I havenât run into that being a problem outside of theoretical discussion
i mean it happened here lol
You are...Nicki Minaj
Genre: Hip hop
âWo-wo-worship the queen and you might could pass
Keep it real, these bitches couldnât wipe my assâYou instead become Queen of Hip hop, granting you a public extra vote (disabled in lylo/mylo) upon being crowned but none of the other effects.
Melody: Chun-Li
âAyo, I been north, Lara been Croft
Plates say Chun-Li, drop the Benz offâYou have access to puppet account Lara Croft. Chun-Li has two stances: normal and serenity stream.
Interlude: Not a Little Girl (Chun-Liâs Theme)
During the day, you may challenge three players anonymously (kind of, itâs going to be sussed that Chun-Li flavored moves is Nicki Minaj quickly) to a fight. Nicki can only perform three moves total per day and one move per player. Challenged players are aware of your moves and their effects.
Tensho Kicks - wins heavily against Jump, wins against Block, loses to Strike
Lightning Kicks - wins heavily against Block, wins against Strike, loses to Jump
Spinning Bird Kick - wins heavily against Strike, wins against Jump, loses to BlockLosing to Tensho Kicks - melody is disabled for today and tonight
Losing to Lightning Kicks - interlude is disabled for today
Losing to Spinning Bird Kick - chorus is disabled for tonightLosing heavily makes these effects permenant. Obtaining five points of damage (one for losing normally, two for losing heavily) causes a player to die. Nicki cannot accrue points from losing.
Chorus: Serenity Stream
âDesigner thigh highs, itâs my lifestyleâ
Enter or exit Serenity Stream. Serenity Stream doubles the amount of damage moves do, but doesnât apply their debuffs.
Defeat all threats to the Town.
People tend to just hero shot if theyâre going to hero shot
And they tend not to when they arenât that type of person
ok you overhyped this role ngl
Was that really the deciding factor
I struggle with that
Itâs so counterintuitive
I do wonder if the anticlaim built in to Catbaeâs card disincentivess them from talking and coordinating in the hood.
It could have just been a player thing