like with pandora
theres people who disagree
but idt ive seen much defense for someone
which
i mean.
if they’re wolf they’re definitely being bussed so it wouldnt really matter but it still kinda. gives me cold feet lol
like with pandora
theres people who disagree
but idt ive seen much defense for someone
which
i mean.
if they’re wolf they’re definitely being bussed so it wouldnt really matter but it still kinda. gives me cold feet lol
I disagree.
im so cooked i fear
if they’re wolf? very much so
if town though not really
nyaaaaaaaaaa I need a hydra chat
we have 7 minutes left and im still clueless
IM #COOKED
We realistically aren’t killing them today, but if Someone is town and the Vigi also kills a player who isn’t Mafia unpartnered with Rhea, put them on the block tomorrow. Sure.
Someone is a terrible execution but it doesn’t actually matter much beyond the prestige of killing an evil.
tru
VOTE: Someone
nah surely jail is town?
the more i read them the more I like them
moreso than rhea even
Two wolves in this pool would go crazy.
Garfooled / Zug would’ve been really fun, they would’ve had do much enjoyment together, but that dream was crushed.
part of the reason I signed up without a hydra though is because I wanted to feel like I did it myself
like, here if I’m right on things, I did well
whereas in a hydra game I go “hmmmmmm but I probably couldn’t have done it without a hydra partner tho”
haha I appreciate this
Jail is on the precipice. I would be surprised to be informed they were evil, but I would not consider it so inconceivable that the thought would never enter my head at all. But it’s a safe assumption to make, methinks.
i also think i wouldve had crazy chemistrty with a wolf zug
would be a fun wolfchat
i like that
methinks hehe
Now I’m going to post this before sayonara.
Mountainous 10’er | + Vigilante 10’er |
---|---|
Execution | Execution |
Mafia Kill | Vigilante Kill |
Execution | Mafia Kill |
Mafia Kill | Execution |
Execution | Vigilante Kill |
Mafia Kill | Mafia Kill |
Execution | Execution |
Mafia Kill | Vigilante Kill |
In a Vigilante 10’er setup, the utility of a Vigilante is not exclusively limited to directing a secondary town-led elimination, but also to deny a kill from the Mafia. Assuming an execution every day, this can shift the resource distribution of kills from 50/50% to 67/33%; not only can the evil team dedicate fewer kills to eliminating correct, influential or otherwise threatening villagers (including the Vigilante themselves, who is effectively an innocent child in this setup), but the Vigilante adds an extra kill to the town’s arsenal per cycle.
The Vigilante does not need to eliminate Mafia in order to promote a positive model, since the incline of town-led kills itself screws the metric towards the good team. While the Mafia will tend to mostly eliminate verbal, townread and oftentimes correct villagers, the Vigilante’s objective is to eliminate anyone whom the Mafia would not like to be killed. Quieter or unsolvable players, anyone causing unreadable chaos… so long as the Vigilante doesn’t act as a second quasi-Mafia killer, they are saving important lives overall.
tutuu had very good points on Jail
and I had some too
I’m pretty confident there