Undertale Yellow’s BOTF {XXVIII} - BMR (Game Over)

@IcetFeelsPain
@jmw
@Atlas
@Tutuu
@May
@Zugzwang
@Litten
@crazynuto
@PrettyPrincess
@bystander
@Geyde
@Bionic
@Hazardwaste
@iamagummybear
@Mistyx
@Someone
@Wazza

GG’s sorry i died towards the end. Evil played well!

1 Like

Character Flavours:
(Pending)

Rolecard Abilities:

Summary

Rolecards

  • Grandmother

    You are the Grandmother.
    -( Townsfolk )-

    ACT - Passive Information

    You start knowing a Good player and their character.
    If the Demon kills them, you die too.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Sailor

    You are the Sailor.
    -( Townsfolk )-

    ACT - Nightly

    Choose an alive player: either you or they are drunk until dusk.
    You cannot die.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Chambermaid

    You are the Chambermaid.
    -( Townsfolk )-

    ACT - Nightly Information

    Choose 2 alive players (not yourself).
    You learn how many woke tonight due to their ability.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Exorcist

    You are the Exorcist.
    -( Townsfolk )-

    ACT - Nightly*

    Choose a player (different to last night).
    The Demon, if chosen, learns who you are then doesn’t wake tonight.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Innkeeper

    You are the Innkeeper.
    -( Townsfolk )-

    ACT - Nightly*

    Choose 2 players.
    Neither can die tonight, but one is drunk until dusk.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Gambler

    You are the Gambler.
    -( Townsfolk )-

    ACT - Nightly*

    Choose a player and guess their character.
    If you guess wrong, you die.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Gossip

    You are the Gossip.
    -( Townsfolk )-

    ACT - Daily, Optional

    You may make a public statement.
    Tonight, if it was true, a player dies.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Courtier

    You are the Courtier.
    -( Townsfolk )-

    ACT - Night, Once

    Choose a character.
    They are drunk for 3 nights and 3 days.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Professor

    You are the Professor.
    -( Townsfolk )-

    ACT - Night, Once

    Choose a dead player.
    If they are a Townsfolk, they are resurrected.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Minstrel

    You are the Minstrel.
    -( Townsfolk )-

    ACT - Daily, Passive

    When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Tea Lady

    You are the Tea Lady.
    -( Townsfolk )-

    ACT - Passive

    If both your alive neighbors are Good, they can’t die.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Pacifist

    You are the Pacifist.
    -( Townsfolk )-

    ACT - Passive

    Executed Good players might not die.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Fool

    You are the Fool.
    -( Townsfolk )-

    ACT - Passive

    The first time you die, you don’t.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.


  • Goon

    You are the Goon.
    -( Outsider )-

    ACT - Nightly, Passive

    The first player to choose you with their ability is drunk until dusk.
    You become their alignment.


    You are currently aligned with the Good team.
    Your team wins when the Demon is dead.


    image

    You are the Goon.
    -( Outsider )-

    ACT - Nightly, Passive

    The first player to choose you with their ability is drunk until dusk.
    You become their alignment.


    You are currently aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.

  • Lunatic

    You are the Lunatic.
    -( Outsider )-

    ACT - Passive

    You think you are a Demon, but you are not.
    The Demon knows who you are, and who you choose at night.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Tinker

    You are the Tinker.
    -( Outsider )-

    ACT - Passive

    You might die at any time.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.

  • Moonchild

    You are the Moonchild.
    -( Outsider )-

    ACT - Conditional

    When you learn that you died, publicly choose 1 alive player.
    Tonight, if it was a Good player, they die.


    You are aligned with the Good team.
    Your team wins when the Demon is dead.


  • Godfather

    You are the Godfather.
    -( Minion )-

    ACT - Starting Information, Conditional

    You start knowing which Outsiders are in play.
    If 1 died today, choose a player tonight: they die.
    [-1 or +1 Outsider]


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.

  • Devil’s Advocate

    You are the Devil’s Advocate.
    -( Minion )-

    ACT - Nightly

    Choose a living player (different to last night).
    If executed tomorrow, they don’t die.


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.

  • Assassin

    You are the Assassin.
    -( Minion )-

    ACT - Night, Once

    Choose a player: they die, even if for some reason they could not.


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.

  • Mastermind

    You are the Mastermind.
    -( Minion )-

    ACT - Passive, Wincon

    If the Demon dies by execution (ending the game), play for 1 more day.
    If a player is then executed, their team loses.


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.


  • Zombuul

    You are the Zombuul.
    -( Demon )-

    ACT - Nightly*, Conditional

    If no-one died today, choose a player: they die.
    The first time you die, you live but register as dead.


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.

  • Pukka

    You are the Pukka.
    -( Demon )-

    ACT - Nightly

    Choose a player: they are poisoned.
    The previously poisoned player dies then becomes healthy.


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.

  • Shabaloth

    You are the Shabaloth.
    -( Demon )-

    ACT - Nightly*

    Choose 2 players: they die.
    A dead player you chose last night might be regurgitated.


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.

  • Po

    You are the Po.
    -( Demon )-

    ACT - Nightly*, Optional

    You may choose a player: they die.
    If your last choice was no-one, choose 3 players tonight.


    You are aligned with the Evil team.
    Your team wins when the Demon lives and there are only 2 players left alive.


  • Apprentice

    You are the Apprentice.
    -( Traveller )-

    ACT - Starting Passive

    On your first night, you gain a Townsfolk ability (if Good) or a Minion ability (if Evil).


  • Voudon

    You are the Voudon.
    -( Traveller )-

    ACT - Starting Passive

    Only you and the dead can vote.
    A vote token is not required to do so.


  • Judge

    You are the Judge.
    -( Traveller )-

    ACT - Daily, Once

    If another player nominated, you may choose to force the current execution to pass or fail.


  • Bishop

    You are the Bishop.
    -( Traveller )-

    ACT - Daily, Passive

    Only the Storyteller can nominate.
    At least 1 opposing player must be nominated each day.


  • Summary
    1st Night (Pregame) Other Nights
    Dusk
    1. Minion info Sailor
    2. Lunatic Innkeeper
    3. Demon info Courtier
    4. Sailor Gambler
    5. Courtier Devil’s Advocate
    6. Godfather Lunatic
    7. Devil’s Advocate Exorcist
    8. Pukka Zombuul
    9. Grandmother Pukka
    10. Chambermaid Shabaloth
    11. Po
    12. Assassin
    13. Godfather
    14. Professor
    15. Gossip
    16. Tinker
    17. Moonchild
    18. Grandmother
    19. Chambermaid
    20.

    On the first night, Icet learned that Gossip, Pacifist and Courtier were not in-play. None of these bluffs were communicated to the Minions, which led to multiple double- and outed- Minions claims.

    Icet also happened to poison Gummybear, our dear Tea Lady. Alongside May choosing Bionic as the Sailor on Night 1, this resulted in zero form of early misinformation. In fact, Icet’s poison never had a mechanical effect this game. His other night kills, in order, were Hazardwaste (the Gambler with two correct guesses on May and Bionic); Someone (the Minstrel who never processed); Mistyx (the Moonchild who selected Tutuu); and then Atlas, who would have died tonight.

    2 Likes

    gg

    how did it got locked? why couldnt town nominate icet tomorrow?

    something something DA is a very strong minion

    1 Like

    would be my guess

    Zug, the Devil’s Advocate, had self-targeted today as most of town had figured out. They were going to protect Icet tomorrow, and the Pukka was going to poison May the Sailor. Yep.

    2 Likes

    any of the other remaining townies couldnt vote out zug tomorrow and then icet the next day?

    May was the only good tomorrow. As Atlas would die at night.

    1 Like

    oh litten was evil i thought he was good

    Speaking of May!

    In order, May selected Bionic, Someone, Tutuu, Tutuu and Atlas.
    Except for Night 3 when Tutuu used their Assassin ability to kill Wazza, May was completely immortal this game.

    1 Like

    Rather, good at decieving you

    1 Like

    2 evil travellers was something i didnt expect tho. i probably shouldnt have meta’d two good travs

    i was wondering why did good litten want geyde dead coz town traveller is a pain in the ass for wolves. i thought he made a huge misplay by killing him. turns out he was evil. how tf was litten evil what the hell

    did any of my other evils knew litten was evil?!?!?!? wtf?!?!?!

    anyway you guys are welcome for the fucking carry im MVP

    litten is a psychopath wolf

    So yeah. Wazza was extremely confident they were poisoned and they never were.

    We allowed two evil Travellers because Princess was leaving, neither of them did anything particularly helpful to evil, Minions were on the ropes with their claims, Hazard was correctly scumreading Icet, I’d never done it before, and most importantly… Silviu insisted. That is the predominant reason why Litten was evil.

    Night 2 kills were caused by the Pukka and the Tinker’s own ability. As a matter of fact, we did process that kill at dawn and allow Jmw to wake up, because we have to draw the line with not being metaread somewhere.

    Night 3 kills were caused by Pukka and the Assassin, since Icet’s Courtier claim was a lie. Jmw sank their kill into one of the other two so it didn’t matter anyway.

    1 Like