the same gut that caught several deep wolves when no one else did, the same gut that was able to find fellow townies good when no one else could, the same gut that could consistently read Arete, and the same gut that is decent at reading people I have no meta on and getting accurate reads. I make mistakes, but I have learned that if I don’t trust my own gut I accidently shoot townies. There have been games in which I trusted a public shotlist and neglected my own gut feelings and guess what, I was right. Some things can’t be explained with “reason”, it just works. You should try trusting intuition more. I really don’t try to have a massive ego, it’s just I want people to recognize my gift
zug do u want my spot? this game is great
nyaaaaaa I would probably spend too much time trying to find optimal play thbthtbhtbthbthtbhtbthb
Waiting on Zone_Q11 to let me know if he’d like to make changes to his bids and we can move on to round 2!!! Hype!!!
actually i dont think he will be changing them as he bid 1 on everything. okay lets just go to round 2
@Aleph @Daeron @Ash @Marshal @Squirrel2412 @Zone_Q11
ROUND 1 OF BIDS RESULTS:
- Stockpile: If you have unused Energy at the end of the round, it will go to the Stockpile and can be used later. The Stockpile may only hold up to half of the owner’s current Health.
Marissa - 8
Squirrel - 5
Zone_Q11 - 1
- Chronoshield: If you take non-burn damage, instead you will Burn that much damage next round.
Marissa - 12
Squirrel - 5
Daeron - 4
Zone_Q11 - 1
- Defensive Overload: Gain X shields, where X is anywhere between 1 and your Health. After damage calculation, Burn for Y, where Y is your excess shields. This ability initially costs Burn 0, but this cost increases by 10 every time you use this.
Marissa - 8
Zone_Q11 - 1
Ishmael - 1
- Final Gambit: If you are one of the last two players alive, you may activate this power to swap any number of powers with your opponent (including this one). Then, this power de-activates and cannot be used anymore.
Marissa - 12
Ash - 2
Zone_Q11 - 1
Ishmael - 1
- Parasite: All damage you do to other players (including via power) is halved (rounded up). If you die, this power goes to the player who damaged you the most that round (or whoever killed you, if not applicable)
Ash - 2
Marissa - 1
Ishmael - 1
- Absorb Pain: When you take damage from a player, your Energy next round is increased by that amount, and that player has their energy reduced by that amount. Does not affect Health.
Squirrel - 5
Daeron - 4
Ash - 2
Ishmael - 1
- Quasi-stellar Obliterator: Once per round, draw two bad mutations that cannot be stabilized. Then, give one to yourself and one to another player.
Daeron - 8
Ishmael - 1
-
Call Option: Once all cards have been written and claimed, set M as the sum of all Cards’ Energy costs (variables are 0). When this card is played, spend 20 Energy to write a value X such that X > M / 3. Sum up the total Energy cost of all cards played during that turn. For every Energy that this sum exceeds X by, regain (X - M / 3) Health.
After use, this card cannot be used again for three turns. If the condition for activation is not met, this cooldown is reduced to one turn.
Ash - 2
Ishmael - 1
- Devils Bargain: Strike a deal with another player, binding them and yourself to the terms. If the deal is broken, the violator is penalized according to the terms of the deal. (All potential deals are veto’able by the host just to prevent bullshit. I probably won’t veto, but still.)
Squirrel - 5
Ishmael - 1
- Incinerate: Your Attacks deal bonus damage equal to how much Health you have Burned this game.
Marissa - 18
Squirrel - 5
Daeron - 4
- Power U- wait this is just dragon install what the fuck: To activate this power, submit cool theme music to the host. Then all of your powers are upgraded, and the host posts your cool theme music.
Marissa - 20
Ash - 5
Daeron - 4
Zone_Q11 - 1
Ishmael - 1
-
Replication: The host will not say when you have played this card until its activation or at the end of the turn.
Spend 15 Energy to select a player. If that player targets you with an ability (either single-target or multi-target), negate all effects of that ability and gain a single-use copy of their card. This card cannot be copied in this manner.
If that player does not target you during the turn, gain a Strike. At 3 Strikes, burn this card and all cards created by it.
Ash - 5
Squirrel - 5
Daeron - 4
Zone_Q11 - 1
- Shadow Council Executive: This power goes immediately after the first round of bidding to the highest bidder. You may then participate in a third round of bidding, where you may bid on any power you have been previously outbid for. You also Mutate after round 2.
Daeron - 7
Squirrel - 5
Zone_Q11 - 1
- Cursed Soul: - Once per game, spend all of your Energy to swap this Power with another player’s Power.
Marissa - 5
Squirrel - 5
Daeron - 4
Zone_Q11 - 1
Daeron wins Shadow Council Executive
Everyone can make larger bids on up to 2 Powers they’ve already bid for. Please try to submit within 24 hours of this post!
Also in case of ties I will rand
all these low bidders. my goodness.
it’s intentional
the second round is the round that matters
@Aleph that being said I will fuck you up with my shadow council executive if you outbid my quasi stellar obliterator
well. someone’s gotta drive up the prices :)
here were my submissions
bid 2 on 2. chronoshield
bid 2 on 3. defensive overload
bid 2 on 4. final gambit
bid 2 on 6. absorb pain
bid 2 on 8. call option
bid 2 on 9. devils bargain
bid 2 on 10. incinerate
bid 2 on 11. power U- wait this is just dragon install what the fuck
i planned on playing it safe and keeping a high amount of health and just focusing on some combo of 2 abilities
wait a minute
so if marshal wins these she’ll start with 17 health??
lol
lets all not bid and sink marissa 1st turn
(psst guys dont forget to send me your bids for round 2 you all saw the message but ive only got 1 submission so far )
(we are in round 2 currently)
“someone’s gotta drive up the prices :)”
yeah, drive the prices up for you, bitch
equips quasi-stellar obliterator
lmaoooo
do you guys prefer if the upgraded powers via the “pokemon U-turn thingy power” are publicly revealed right now, or keep it a secret?
- reveal them now
- keep them a secret
0 voters
I bid the way I did explicitly thinking they’d be a secret as that’s how it’s phrased
another question
i was thinking that when that power is activated, its publicly revealed how the powers are upgraded. is there a chance you guys understood it differently, like it was hidden?
Also guys: how many rounds do you think the game will last? Id need to know when balancing the upgrades. Originally i thought it’d last 6 rounds or so but i could be off. Could it be more? 10+?